From: dickinst@crl1.crl.aecl.ca (Tim Dickinson) Subject: NPCs -> a big whack of 'em (LONG) Date: Tue, 15 Aug 1995 16:28:15 GMT Just some yahoos I thought up. As before, I've left out most of the details about possessions, magic items, weapons and spells, because they have to suit your campaign. Hope somebody uses these. Tim Dickinson dickinst@crl1.crl.aecl.ca ++++++++++++++++++++++++ ____ |NPCs| ____ (1st edition) Laressar the Assassin _____________________ Race: Elf Sex: Female Align: Chaotic Evil S: 12 I: 11 W: 9 D: 17 C: 10 CH: 12 Level: 10 HP: 39 Leather armor Pick pockets 75% 4x damage from backstab Move silently 73% 1-5 henchmen Hide in shadows 64% +2 shortsword "Thrill" Laressar is an Assassin's Guild member of high standing and fearsome reputation. She still appears youthful and attractive, and has killed more than one victim by seducing them or catching them unawares. Laressar is a hedonist, however, and cannot avoid any temptation of the flesh unless she is on a job. Temul Breen the Cleric ______________________ Race: Human Sex: Male Align: Lawful Neutral S: 10 I: 9 W: 12 D: 8 C: 7 CH: 6 Level: 1 HP: 8 Plate mail 5% for spell failure 1st level spells Protection scroll Temul Breen is a young man who was never very good at anything. He was not hearty enough to endure long hours of work. He was not the outgoing type, and frequently alienated people because of his rough appearance and opinionated conversation. He became so resentful of his village that he left for larger towns. There he has joined a priestly order, though his devotion is sometimes questionable. Many of the elder priests believe that Temul will never advance much farther as a cleric. Tevik the Druid _____________________ Race: Half-Elf Sex: Male Align: Neutral S: 17 I: 15 W: 17 D: 18 C: 17 CH: 16 Level: 4 HP: 25 Leather armor Up to 3rd level spells 1-8 henchmen Tevik the Woodwise is the hope of the old guard of Druidism. He is a nearly perfect specimen of either man or elf, and regards the path of the Druid as the only sane path for a living thing, and he deems himself guardian of all that is green and alive. He lives in a small set of huts with whatever henchmen he retains at the time, considering himself no better than they. Tevik has sworn an oath against possessions, and keeps nothing more than food and supplies enough to live on, money enough to pay his henchmen, and a single staff that is a +1 weapon and allows him to turn invisible at will. Tevik is mature-appearing, very neat and clean, and has an incredibly inquisitive nature. Doris Glig the Fighter ______________________ Race: Human Sex: Female Align: Chaotic Good S: 15 I: 11 W: 14 D: 11 C: 9 CH: 14 Level: 8 HP: 46 Plate mail + shield 1-6 henchmen #AT 3/2 Doris Glig cuts a very imposing figure: a tall and muscular middle-aged woman, clad in plate and hefting a battle axe. Doris's past is unknown; she has obviously made a comfortable living as a mercenary, though. Doris is quite suspicious by nature however: perhaps this has aided her career. At times, though, she launches into full-fledged neurosis, and becomes quite unreliable. Temmerin the Illusionist _____________________ Race: Human Sex: Female Align: Chaotic Evil S: 11 I: 15 W: 13 D: 16 C: 13 CH: 7 Level: 12 HP: 25 Up to 6th level spells 1-3 henchmen What Temmerin lacks in personality she makes up for in her skill as an illusionist. She is a mature woman of scant possessions, and seems to live for mischief and even greater trouble: some have compared her to the old wizard Dorkill in this respect. Temmerin often travels to new lands, sows confusion and terror, and simply leaves laughing, for whatever hidden purpose. Some of her favorite spells are fear, confusion, chaos, mass suggestion, and various shadow magicks. Dumin Threk the Magic-User __________________________ Race: Human Sex: Male Align: Lawful Good S: 5 I: 17 W: 11 D: 7 C: 6 CH: 12 Level: 6 HP: 16 Spells up to 3rd level Dumin Threk was afflicted with a terrible disease when young. It's effects remain upon him now, in his maturity, and he is a very weak man, and not very quick. His successful career as a wizard is the result of recognizing his strengths and weaknesses: Dumin has spent very little time as an adventurer: instead he is visited by people far and wide who require his skills. He also acts as advisor and sage for many local authorities, where his great intelligence and perceptive mind are much sought. On the rare occasions where he ventures forth for some mission afar (never for combat, however), he is always accompanied by his companions Toras of Sill and Wullest Wooler (see below). Rumours say that Dumin loves Wullest with all the passion a man can bear, but that the feeling is unrequited. Toras of Sill, the Monk _____________________ Race: Human Sex: Male Align: Lawful Good S: 16 I: 8 W: 15 D: 15 C: 12 CH: 11 Level: 7 HP: 17 AC 5 Open hand: #AT 3/2, D 3-9 +3.5 damage with weapons Surprise 22% Move 21" Move silently 55% +2 Lawstaff Hide in shadow 43% Toras of Sill is an aged man, unkempt in appearance, with nothing but a staff to his name. In reality, he is a powerful monk, and a sometime companion of Dumin Threk and Wullest Wooler. He is also quite the practical joker. Wullest Wooler the Cleric/Ranger ________________________________ Race: Half-Elf Sex: Female Align: Chaotic Good S: 13 I: 13 W: 14 D: 9 C: 14 CH: 18 Level: 5/4 HP: 24 Chain mail Up to 3rd level spells 1-15 henchmen If there is a more beautiful woman in the Four Lands than Wullest Wooler, then tales of her visage have not yet been heard. Fair and smiling, she is the constant centre of attention when in civilized lands. Luckily for her, she usually remains in the wilderness she loves, practicing her Holy Ordainment to keep the Lands free of wickedness. Her dress is normal, and she possesses little. She is curious by nature, and will never pass up the chance to travel to new places with her friends Dumin Threk and Toras of Sill. Gor Matrell the Paladin _______________________ Race: Human Sex: Male Align: Lawful Good S: 12 I: 10 W: 13 D: 9 C: 11 CH: 17 Level: 10 HP: 52 +2 Broadsword +3 Chain mail #AT 3/2 1st level cleric spells 1-10 henchmen Gor Matrell is a Knight of Law, and rides under the Duke of the Second Land's banner. His imposing appearance and his precise and exacting manner (even when in battle) makes him a man who is respected by some, feared by others. Tim Venky the Ranger ____________________ Race: Human Sex: Male Align: Neutral Good S: 15 I: 13 W: 14 D: 9 C: 14 CH: 9 Level: 4 HP: 24 Banded mail + shield Tim Venky is a captain in the Forest Regiment of the King's Army of the Third Land. His motivation is pure for that of a soldier: he seeks only to serve, slay evil and remain humble. When Tim engages in battle, though, he becomes berserk, and shows no hint of his otherwise calm nature. Even his own men know better than to get too close to their captain during or right after battle. Theril Plank the Thief ______________________ Race: Dwarf Sex: Female Align: Neutral Evil S: 10 I: 11 W: 10 D: 14 C: 13 CH: 11 Level: 8 HP: 35 Leather armor Pick pocket 65% +2 shortsword Move silently 62% 3x damage from backstab Hide in shadow 49% 1-4 henchmen Theril Plank killed her own husband under unclear circumstances, and was chased from her mountain home. She is now an ancient and wicked dwarven crone, appearing dirty and quite hairy, looking very much like a beggar. Theril makes a good living for herself as a thief, however, freelancing from town to town and sometimes hiring on lesser footpads to help with big jobs. She is sharp of eye, ear and wit, and very perceptive.